AoeStats
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QS Arena

503060327Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 8m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1405
+13
🇨🇱 Wei · Chile
1283
+18
🇦🇷 Teutons · Argentina
1256
+19
🇪🇨 Franks · Ecuador
1221
+21
🇹🇼 Georgians · Taiwan
1367
-19
🇭🇰 Turks · Hong Kong SAR China
1329
-18
🇦🇷 Slavs · Argentina
1317
-17
🇨🇳 Hindustanis · China
1310
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 367
36 313
30 260
15 129
14 121
11 97
9 78
0 2

Resources

Player Food Wood Gold Stone Spent Collected
850 325 50 0 1,225 2,345
850 200 0 0 1,050 1,426
800 150 0 0 950 1,098
450 175 0 0 625 695
350 150 0 0 500 574
350 75 0 0 425 517
250 25 0 0 275 441
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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