AoeStats
← Kirru

Four Lakes

503059826Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 29m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khitans · Colombia
1280
+8
🇦🇷 Teutons · Argentina
998
+20
vs
🇵🇦 Saracens · Panama
1111
-15
🇻🇪 Portuguese · Venezuela
1059
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,371 9:46 22:46 — ⚔ Fish Boom into Scouts
43 1,272 10:21 23:00 — ⚔ Fish Boom into Scouts
43 1,277 9:50 26:30 — ⚔ Archer Rush
27 800 9:52 18:57 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,605 7,605 2,400 200 25,810 25,985
8,050 4,409 1,570 200 14,229 16,768
5,705 3,733 1,475 200 11,113 12,421
3,775 3,966 1,830 105 9,676 9,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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