AoeStats
← CKC8

Bogland

503059699Analyzed
1v1v1v1v1v1v1v1 RM · 10d ago on Aug 30, 2026· 8m 0s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇭🇰 Hindustanis · Hong Kong SAR China
1665
+3

Team 7

Victory
🇺🇸 Poles · United States
1397
+11

Team 9

Victory
🇺🇸 Cumans · United States
1418
+10

Team 13

Victory
🇳🇿 Georgians · New Zealand
1558
+5

Team 8

Defeat
🇲🇽 Malay · Mexico
1393
-11

Team 10

Defeat
🇸🇪 Bulgarians · Sweden
1099
-3

Team 11

Defeat
🇲🇽 Chinese · Mexico
1308
-8

Team 12

Defeat
🇲🇽 Vietnamese · Mexico
1292
-7
Player eAPM Actions Feudal Castle Imperial Opening
76 606
46 371
37 300
32 253
15 121
13 101
11 85
2 14

Resources

Player Food Wood Gold Stone Spent Collected
1,275 5,300 900 50 7,525
0 3,500 0 0 3,500
150 2,100 100 50 2,400
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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