AoeStats
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Arabia

503059391Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 15m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1275
+19
🇦🇷 Italians · Argentina
1257
+20
vs
🇳🇱 Italians · Netherlands
1360
-20
🇦🇷 Mongols · Argentina
1316
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 684 10:08 — — ⚔ Scout Rush
39 592 9:03 — —
33 506 9:03 — — ⚔ Archer Rush
31 479 9:31 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,220 2,060 410 0 4,690 4,879
2,470 1,962 50 0 4,482 5,055
2,235 1,729 365 0 4,329 5,008
2,440 1,425 50 0 3,915 5,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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