AoeStats
← Sir Carlo Magno♛

Arabia

503059361Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 23m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1043
+13
🇺🇸 Spanish · United States
983
+16
🇺🇸 Teutons · United States
983
+16
🇦🇷 Vietnamese · Argentina
1042
-18
🇦🇷 Britons · Argentina
962
-14
🇦🇷 Turks · Argentina
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 957 10:20 16:01 ⛏ Fast Castle
38 890 10:58 21:06 ⚔ Scout Rush
34 796 9:58 21:57 ⚔ Archer Rush
27 638 11:09 20:06 ⚔ M@A Rush
22 531 11:12 21:55 ⛏ Fast Castle
20 478 10:23 20:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,725 2,863 1,185 650 10,423 11,115
5,805 3,430 725 100 10,060 11,359
4,965 2,734 810 200 8,709 9,141
3,540 3,548 290 270 7,648 8,973
3,350 2,609 610 30 6,599 7,865
2,920 2,065 250 660 5,895 7,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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