AoeStats
← leeyihchang

Black Forest

503059332Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 20m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
1479
+7
🇺🇸 Slavs · United States
1385
+10
🇲🇽 Khmer · Mexico
1373
+10
🇦🇷 Persians · Argentina
1287
-10
🇦🇷 Franks · Argentina
1259
-9
🇦🇷 Turks · Argentina
1197
-7
Player eAPM Actions Feudal Castle Imperial Opening
42 843 11:34 15:30 ⛏ Fast Castle
30 608 11:02 14:13 ⛏ Fast Castle
22 438 13:23 ⛏ Fast Castle
21 416 12:24 ⛏ Fast Castle
19 379 12:58 20:00 ⛏ Fast Castle
19 390 15:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,975 4,590 250 200 10,015 10,238
4,350 2,664 830 695 8,539 8,933
3,275 2,231 250 170 5,926 6,987
3,550 1,674 200 380 5,804 7,417
3,300 1,841 250 0 5,391 6,590
3,025 1,619 250 60 4,954 6,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.