AoeStats
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Black Forest

503058434Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 3m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1139
+15
🇦🇷 Turks · Argentina
1082
+18
🇦🇷 Goths · Argentina
1051
+19
🇦🇷 Khmer · Argentina
1025
+21
vs
🇨🇱 Italians · Chile
1163
-20
🇨🇳 Bohemians · China
1121
-18
🇺🇸 Teutons · United States
1116
-18
🇩🇪 Vietnamese · Germany
1115
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 185 — — —
39 153 — — —
37 146 — — —
30 118 — — —
19 74 — — —
19 73 — — —
17 68 — — —
12 46 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 100 50 0 800 763
500 50 0 0 550 521
400 63 0 0 463 513
400 0 0 0 400 365
200 24 0 0 224 225
150 0 50 0 200 182
100 100 0 0 200 325
0 88 0 0 88 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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