AoeStats
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Black Forest

503057994Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 0m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1225
+13
🇺🇸 Lithuanians · United States
1170
+15
🇺🇸 Wu · United States
1141
+17
🇰🇷 Ethiopians · South Korea
1234
-19
🇺🇸 Persians · United States
1159
-15
🇹🇷 Italians · Türkiye
1082
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 10
28 9
28 9
28 9
9 3
6 2

Resources

Player Food Wood Gold Stone Spent Collected
200 0 0 0 200
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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