AoeStats
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QS Arena

503057931Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 19m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
860
+19
🇷🇺 Goths · Russia
855
+19
🇺🇸 Inca · United States
831
+20
🇧🇷 Khmer · Brazil
783
+22
vs
🇨🇳 Romans · China
988
-23
🇳🇿 Chinese · New Zealand
950
-21
🇨🇳 Spanish · China
918
-20
🇹🇷 Sicilians · Türkiye
849
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 484 10:57 16:41 — ⛏ Fast Castle
24 454 7:41 14:35 — ⛏ Fast Castle
19 359 8:45 16:32 — ⛏ Fast Castle
18 347 9:07 16:49 —
16 312 7:47 17:13 — ⚔ Archer Rush
12 232 8:10 13:18 — ⛏ Fast Castle
12 226 9:10 — —
11 218 9:45 16:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,875 2,370 250 850 8,345 9,397
4,045 2,970 715 100 7,830 8,065
4,135 2,785 250 650 7,820 8,385
4,175 3,080 200 300 7,755 8,358
3,890 2,890 200 200 7,180 9,012
3,620 2,240 530 650 7,040 7,468
Q
3,375 1,775 250 650 6,050 9,405
1,675 1,200 0 0 2,875 5,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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