AoeStats
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QS Arena

503057904Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 22m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1437
+15
🇮🇳 Armenians · India
1435
+15
🇻🇳 Spanish · Vietnam
1409
+17
🇺🇸 Bengalis · United States
1378
+18
🇧🇷 Bohemians · Brazil
1475
-19
🇧🇷 Portuguese · Brazil
1472
-19
🇧🇷 Persians · Brazil
1392
-15
🇧🇷 Khmer · Brazil
1358
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 981 8:03 18:22 ⚔ Scout Rush
32 709 10:29 14:27 18:59 ◆ FC into Fast Imp
30 680 6:29 21:41 ⛏ Fast Castle
25 567 7:44
23 516 7:21 ⚔ M@A Rush
22 486 8:00 13:43 ⛏ Fast Castle
19 419 8:24 12:26 ⛏ Fast Castle
19 436 8:12 12:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,925 6,945 400 500 14,770 15,954
7,470 3,445 1,700 80 12,695 12,709
5,035 5,660 1,175 100 11,970 12,482
5,325 3,549 2,300 765 11,939 12,810
6,085 4,085 1,120 0 11,290 11,649
6,225 4,083 250 200 10,758 12,126
5,275 4,025 1,050 200 10,550 12,352
2,925 2,335 350 100 5,710 6,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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