AoeStats
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Nomad

503057657Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 30m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Burgundians · Japan
894
+19
🇦🇺 Britons · Australia
870
+20
🇨🇱 Japanese · Chile
963
-20
🇨🇱 Mapuche · Chile
963
-20
Player eAPM Actions Feudal Castle Imperial Opening
28 845 17:12 ⛏ Fish Boom
24 739 16:26 24:06 ⚔ Fish Boom into Drush FC
23 706 14:23 19:02 ⛏ Fish Boom FC
18 560 16:28 26:02 ⚔ Fish Boom into M@A into Archers into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
7,970 5,670 2,985 870 17,495 18,594
5,085 4,350 1,185 870 11,490 12,201
3,345 3,611 1,050 875 8,881 9,501
2,685 2,860 110 340 5,995 7,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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