AoeStats
← Soái Hoang

Yucatan

503057451Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 2m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Burgundians · Ecuador
1206
+25
🇺🇸 Khmer · United States
1200
+25
🇪🇨 Britons · Ecuador
1156
+26
🇪🇨 Mongols · Ecuador
1153
+26
🇻🇳 Franks · Vietnam
1572
-29
🇫🇷 Berbers · France
1462
-27
🇫🇷 Georgians · France
1365
-24
🇧🇷 Koreans · Brazil
1250
-19
Player eAPM Actions Feudal Castle Imperial Opening
60 158
60 157
59 154
59 156
44 117
40 105
37 97
14 38

Resources

Player Food Wood Gold Stone Spent Collected
300 100 0 0 400 324
300 0 0 0 300 323
200 100 0 0 300 180
200 100 0 0 300 273
200 100 0 0 300 226
200 50 0 0 250 312
100 0 0 0 100 168
0 0 0 0 0 96
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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