AoeStats
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Black Forest

503056668Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 4m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
673
+16
🇲🇽 Wei · Mexico
626
+18
🇧🇪 Malay · Belgium
575
+20
🇺🇸 Vietnamese · United States
507
+23
🇺🇸 Saracens · United States
720
-46
🇺🇸 Hindustanis · United States
693
-20
🇦🇷 Persians · Argentina
660
-19
🇨🇳 Huns · China
621
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 150
26 106
18 75
15 60
14 58
14 57
11 45
1 3

Resources

Player Food Wood Gold Stone Spent Collected
500 100 0 0 600 468
350 150 0 0 500 409
400 0 0 0 400 646
250 116 0 0 366 246
350 0 0 0 350 561
200 18 50 0 268 323
0 50 0 0 50 227
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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