AoeStats
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Black Forest

503056180Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 15m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Britons · Japan
1481
+11
🇯🇵 Teutons · Japan
1280
+20
🇯🇵 Ethiopians · Japan
1279
+20
🇯🇵 Saracens · Japan
1269
+20
🇺🇸 Saracens · United States
1413
-20
🇹🇼 Armenians · Taiwan
1382
-19
1357
-17
🇺🇸 Bohemians · United States
1321
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 850 8:23 ⚔ M@A into Towers
47 745 9:42 ⚔ Archer Rush
44 702 9:23
38 599 11:43 15:38 ⛏ Fish Boom FC
25 396 10:32
23 374 11:57 ⛏ Fish Boom
22 356 11:49 ⛏ Fish Boom FC
17 278 11:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,000 1,875 200 0 6,075 6,283
2,900 2,525 200 0 5,625 7,404
2,915 2,174 50 0 5,139 5,643
2,000 2,079 910 0 4,989 5,240
2,825 1,340 245 500 4,910 5,103
2,960 1,415 240 0 4,615 5,451
2,450 1,497 100 480 4,527 4,575
2,075 2,018 80 60 4,233 4,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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