AoeStats
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Black Forest

503056103Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 6m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1211
+14
🇺🇸 Lithuanians · United States
1153
+17
🇺🇸 Wu · United States
1123
+18
🇵🇪 Inca · Peru
1396
-25
🇹🇷 Italians · Türkiye
1095
-13
🇭🇰 Teutons · Hong Kong SAR China
1014
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 273
33 211
25 161
20 126
14 92
12 78

Resources

Player Food Wood Gold Stone Spent Collected
1,100 0 0 0 1,100 1,295
750 150 0 0 900 818
600 229 50 0 879 910
550 176 50 0 776 753
550 225 0 0 775 1,015
350 150 0 0 500 808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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