AoeStats
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Black Forest

503054029Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 3m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
925
+13
🇺🇸 Huns · United States
887
+15
🇨🇦 Khmer · Canada
881
+15
🇨🇴 Chinese · Colombia
911
-17
🇨🇴 Mongols · Colombia
911
-17
🇨🇴 Goths · Colombia
774
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 120
22 78
19 69
9 33
6 20
5 19

Resources

Player Food Wood Gold Stone Spent Collected
300 128 50 0 478 233
300 75 50 0 425 297
350 0 50 0 400 249
200 175 0 0 375 128
250 30 50 0 330 391
0 0 50 0 50 271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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