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BR Majapahit Empire

503053751Analyzed
1v1v1v1v1v1v1v1 RM · 10d ago on Aug 30, 2026· 6m 18s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇨🇴 Spanish · Colombia
1683
+3

Team 7

Victory
🇨🇱 Portuguese · Chile
1716
+3

Team 8

Victory
🇲🇽 Vietnamese · Mexico
1329
+14

Team 9

Victory
🇺🇸 Byzantines · United States
1302
+15

Team 10

Defeat
🇲🇽 Mongols · Mexico
1220
-5

Team 11

Defeat
🇲🇽 Saracens · Mexico
1434
-13

Team 12

Defeat
🇦🇷 Persians · Argentina
1267
-6

Team 13

Defeat
🇺🇸 Franks · United States
1246
-6
Player eAPM Actions Feudal Castle Imperial Opening
50 318
41 259
38 243
25 158
23 147
21 134
19 121
15 95

Resources

Player Food Wood Gold Stone Spent Collected
0 1,225 0 0 1,225 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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