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BAMBOO NOTHING_Paren_v4_nohills

503053549Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 27m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
250
Speed
Fast
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bengalis · Hong Kong SAR China
1353
+11
🇵🇪 Burgundians · Peru
1320
+12
🇹🇼 Wu · Taiwan
1270
+15
🇵🇪 Cumans · Peru
1139
+20
🇬🇧 Dravidians · United Kingdom
1290
-17
🇦🇷 Burmese · Argentina
1283
-17
🇺🇸 Berbers · United States
1268
-16
🇺🇸 Aztecs · United States
1114
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 1,288 4:33 7:10 10:34 ◆ FC into Fast Imp
39 1,067 4:42 8:25 11:48 ◆ FC into Fast Imp
34 950 8:30 10:46 13:46 ◆ FC into Fast Imp
26 715 7:22 11:39 15:31 ◆ FC into Fast Imp
20 553 8:03 10:29 16:01 ⛏ Fast Castle
16 449 7:27 10:54 16:59 ◆ FC into Fast Imp
13 361 7:10 13:18 25:43 ⛏ Fast Castle
9 240 9:09 11:29 15:39 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
11,320 22,545 14,465 2,400 50,730 101,840
15,695 23,365 7,500 950 47,510 57,568
12,425 10,730 11,335 750 35,240 53,528
13,820 7,950 9,985 2,200 33,955 47,969
12,525 4,100 7,310 300 24,235 40,421
8,950 7,780 2,940 900 20,570 69,696
9,825 6,040 2,250 1,050 19,165 85,778
4,350 2,660 1,000 0 8,010 13,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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