AoeStats
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Black Forest

503053247Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 27m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1446
+14
1436
+15
🇮🇳 Bohemians · India
1402
+16
🇮🇳 Turks · India
1400
+16
🇺🇸 Bohemians · United States
1440
-17
🇩🇪 Lithuanians · Germany
1435
-17
🇺🇸 Italians · United States
1420
-16
🇺🇸 Koreans · United States
1342
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,354 10:29 17:46 ⛏ Fish Boom FC
44 1,211 11:23 15:03 ⛏ Fast Castle
36 996 13:54 17:47 ⛏ Fish Boom FC
36 1,013 12:52 16:52 ⛏ Fast Castle
32 878 11:15 15:08 ⛏ Fast Castle
31 851 12:26 20:00 23:59 ⛏ Fish Boom FC into Fast Imp
29 815 11:20 14:55 27:21 ⛏ Fast Castle
24 674 13:10 17:02 21:29 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
8,220 10,800 4,400 0 23,420 24,358
8,940 8,055 2,275 850 20,120 22,707
7,675 6,775 1,330 1,050 16,830 20,028
6,335 8,352 845 915 16,447 17,222
5,900 6,198 2,075 850 15,023 16,580
6,750 5,165 2,200 100 14,215 15,142
4,700 7,205 655 905 13,465 14,838
5,720 4,110 2,515 100 12,445 13,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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