AoeStats
← CKC8

Bogland

503053068Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 22m 42s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇭🇰 Vikings · Hong Kong SAR China
1658
+4

Team 7

Victory
🇸🇦 Wei · Saudi Arabia
1540
+8

Team 8

Victory
🇺🇸 Inca · United States
1372
+14

Team 9

Victory
🇺🇸 Saracens · United States
1337
+16

Team 10

Defeat
🇩🇪 Huns · Germany
1368
-11

Team 11

Defeat
🇨🇴 Dravidians · Colombia
1251
-7

Team 12

Defeat
🇺🇸 Gurjaras · United States
1350
-10

Team 13

Defeat
🇵🇪 Burgundians · Peru
1372
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 1,170
33 758
30 692
30 678
23 528
18 418
14 322
12 264

Resources

Player Food Wood Gold Stone Spent Collected
44,300 24,865 75,775 225 145,165
28,445 5,025 29,955 0 63,425
14,320 4,525 7,845 50 26,740
6,940 3,125 7,545 50 17,660
2,270 5,880 1,725 120 9,995
1,520 550 1,170 0 3,240
150 2,975 100 0 3,225
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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