AoeStats
← Angeliini

Nomad

503052689Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 28m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1281
+15
🇨🇴 Italians · Colombia
1273
+15
vs
🇦🇷 Wei · Argentina
1290
-17
🇦🇷 Bohemians · Argentina
1228
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,237 12:42 17:38 — ⛏ Fish Boom FC
39 1,121 12:52 17:15 — ⛏ Fish Boom FC
30 859 12:38 19:23 — ⛏ Fish Boom FC
27 783 15:53 18:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,625 5,909 2,160 750 14,444 14,294
6,635 4,240 1,435 850 13,160 14,556
5,500 4,770 1,660 850 12,780 14,084
4,775 4,011 250 850 9,886 9,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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