AoeStats
← datomasra

Black Forest

503052639Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 18m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1021
+10
🇦🇷 Britons · Argentina
933
+14
🇦🇷 Turks · Argentina
920
+15
vs
🇨🇭 Berbers · Switzerland
915
-14
🇭🇰 Bulgarians · Hong Kong SAR China
904
-14
🇺🇸 Slavs · United States
864
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 621 — — —
30 540 10:46 — — ⚔ Scout Rush
29 517 17:43 — — ⚔ Drush
18 318 13:31 — — ⛏ Fast Castle
7 128 — — —
2 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,755 1,890 100 0 4,745 5,823
2,900 1,551 290 0 4,741 4,675
2,150 794 170 0 3,114 3,763
1,050 199 0 0 1,249 1,118
200 88 50 0 338 289
200 42 50 0 292 15
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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