AoeStats
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QS Arena

503052602Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 20m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Spanish · Uruguay
1147
+14
1139
+15
🇺🇾 Turks · Uruguay
1107
+16
🇦🇷 Cumans · Argentina
1127
-21
🇦🇷 Poles · Argentina
1112
-33
🇦🇷 Vietnamese · Argentina
1091
-23
Player eAPM Actions Feudal Castle Imperial Opening
21 444 10:09 14:04 ⛏ Fast Castle
21 440 8:36 17:08 ⛏ Fast Castle
20 427 8:19 20:21 ⛏ Fast Castle
20 409 10:41 18:19 ⚔ Scout Rush
18 383 9:38 13:12 20:04 ◆ FC into Fast Imp
15 320 9:08 13:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,810 3,580 1,425 0 9,815 9,988
4,520 3,275 875 650 9,320 11,560
4,560 2,040 1,030 650 8,280 9,686
4,075 3,345 250 100 7,770 11,343
3,195 3,123 745 200 7,263 8,624
3,600 2,989 250 100 6,939 8,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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