AoeStats
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Arabia

503052371Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 25m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
696
+13
🇺🇸 Huns · United States
683
+16
🇨🇳 Persians · China
635
+16
🇨🇳 Mongols · China
632
+16
🇲🇽 Teutons · Mexico
652
-16
🇨🇴 Dravidians · Colombia
642
-15
🇨🇱 Turks · Chile
630
-15
🇺🇸 Britons · United States
606
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 920 12:39 ⚔ M@A Rush
19 496 12:04 16:29 ⛏ Fast Castle
18 466 10:54 23:28 ⛏ Fast Castle
15 382 12:19 17:44 ⛏ Fast Castle
10 265 12:45 19:45 ⛏ Fast Castle
5 131
5 130
3 65

Resources

Player Food Wood Gold Stone Spent Collected
5,390 4,505 530 0 10,425 11,839
3,985 3,385 1,195 1,630 10,195 11,237
4,500 2,815 2,600 0 9,915 9,863
4,880 3,010 540 750 9,180 10,118
3,840 2,125 380 0 6,345 8,387
650 200 50 0 900 972
600 275 0 0 875 1,200
600 225 50 0 875 999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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