AoeStats
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Black Forest

503052287Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 27m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
823
+13
🇹🇼 Portuguese · Taiwan
804
+13
🇨🇳 Persians · China
724
+17
🇰🇿 Turks · Kazakhstan
681
+19
vs
🇨🇱 Persians · Chile
774
-17
🇦🇷 Japanese · Argentina
760
-16
🇲🇽 Goths · Mexico
730
-15
🇨🇦 Ethiopians · Canada
722
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 645 15:20 21:21 — ⛏ Fast Castle
21 571 13:14 19:02 — ⛏ Fast Castle
19 523 11:02 16:26 — ⚔ FC into Archers
14 391 13:07 18:38 25:24 ◆ FC into Fast Imp
13 360 14:43 20:36 — ⛏ Fast Castle
10 282 13:07 21:44 — ⚔ Tower Rush
7 198 13:49 17:55 — ⛏ Fish Boom FC
3 74 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,155 3,975 1,595 750 13,475 13,486
6,100 3,789 1,795 360 12,044 12,931
6,250 4,176 350 955 11,731 13,826
5,525 3,482 955 650 10,612 11,964
5,050 3,844 590 1,065 10,549 12,141
4,300 4,585 1,460 200 10,545 13,764
3,950 2,887 490 605 7,932 10,046
400 111 50 0 561 524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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