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Arabia

503052002Analyzed
1v1 RM · 13h ago on Aug 30, 2026· 30m 55s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇭 Romans · Philippines
1139
+14
🇭🇰 Burmese · Hong Kong SAR China
1102
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,234 9:40 23:47 ⚔ Scout Rush
30 934 9:42 23:52 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,495 6,641 2,310 200 18,646 20,251
7,555 5,468 1,265 100 14,388 15,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.