AoeStats
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Black Forest

503051658Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 17m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1070
+11
🇨🇱 Franks · Chile
1019
+13
🇨🇱 Portuguese · Chile
986
+15
vs
🇨🇱 Spanish · Chile
1031
-16
🇵🇪 Persians · Peru
951
-13
🇵🇪 Persians · Peru
889
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 519 — — —
24 424 14:23 — — ⚔ M@A Rush
11 191 — — —
11 199 — — —
0 3 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 4,804 50 0 5,954 6,181
3,200 2,075 50 0 5,325 5,966
2,100 945 190 125 3,360 3,419
700 1,002 0 100 1,802 2,417
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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