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Black Forest

503051619Analyzed
4v4 RM · 4h ago on Aug 30, 2026· 15m 59s· 8 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1575
+3
🇹🇼 Spanish · Taiwan
1462
+5
🇹🇼 Sicilians · Taiwan
1448
+6
🇭🇰 Cumans · Hong Kong SAR China
1420
+7
🇦🇺 Burgundians · Australia
1517
-18
🇮🇳 Huns · India
1257
-12
🇳🇿 Goths · New Zealand
1168
-5
🇦🇺 Britons · Australia
799
-1
Player eAPM Actions Feudal Castle Imperial Opening
YI00 Spanish
32 514 12:06 15:42 ⛏ Fast Castle
29 460 11:11
21 332 12:04 ⛏ Fast Castle
湯湯 Sicilians
21 336 10:36 ⚔ Tower Rush
Hades Cumans
19 301 10:29
VicToR Huns
19 305 12:18
10 166 13:15
9 139

Resources

Player Food Wood Gold Stone Spent Collected
3,225 1,775 0 100 5,100 5,549
3,200 1,780 50 30 5,060 5,766
2,675 1,246 200 55 4,176 4,506
2,775 855 175 350 4,155 4,410
2,650 1,150 200 5 4,005 4,703
2,375 525 0 0 2,900 4,016
1,455 980 50 0 2,485 3,107
1,050 310 0 0 1,360 2,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.