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503051608Analyzed
4v4 RM · 9h ago on Aug 30, 2026· 24m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1427
+10
🇦🇷 Malay · Argentina
1409
+10
🇺🇾 Magyars · Uruguay
1397
+11
🇦🇷 Koreans · Argentina
1273
+16
🇦🇺 Saracens · Australia
1393
-17
🇦🇷 Teutons · Argentina
1361
-15
🇦🇷 Persians · Argentina
1330
-14
🇨🇱 Huns · Chile
1049
-4
Player eAPM Actions Feudal Castle Imperial Opening
AXOLOT Japanese
43 1,062 9:12 ⚔ M@A into Towers FC
40 1,005 7:34 15:41 ⛏ Fast Castle
39 972 9:18 21:04 ⚔ Scout Rush
35 879 8:30 ⚔ Tower Rush
Pirulo222 Saracens
33 816 9:59 ⚔ Archer Rush
El Mimoso Persians
31 783 10:46 15:21 ⛏ Fast Castle
pepelui_gg Koreans
28 701 10:19 ⛏ Fast Castle
Kergag Huns
24 592 10:09 19:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,750 4,535 2,230 200 14,715 15,034
6,240 4,240 1,165 0 11,645 12,926
4,815 3,898 760 1,400 10,873 12,080
5,790 3,195 1,400 100 10,485 11,229
4,550 3,209 445 880 9,084 9,617
3,835 3,050 300 880 8,065 10,832
3,700 2,686 300 500 7,186 7,905
2,150 1,850 450 175 4,625 5,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.