AoeStats
← freckles2426

Black Forest

503051083Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 4m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
762
+12
🇨🇱 Burgundians · Chile
759
+12
🇨🇳 Goths · China
646
+17
611
+19
🇺🇸 Spanish · United States
761
-41
🇺🇸 Britons · United States
706
-17
🇨🇴 Celts · Colombia
702
-16
🇲🇽 Bohemians · Mexico
509
-8
Player eAPM Actions Feudal Castle Imperial Opening
38 175
27 125
20 91
18 84
18 83
17 77
14 66
1 5

Resources

Player Food Wood Gold Stone Spent Collected
450 128 50 0 628 440
500 75 50 0 625 301
450 80 0 0 530 504
400 125 0 0 525 620
200 125 0 0 325 442
300 0 0 0 300 339
200 0 50 0 250 170
150 27 0 0 177 227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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