AoeStats
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Team Islands

503050252Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 23m 15s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
1021
+16
🇦🇺 Vikings · Australia
1021
+16
🇨🇳 Koreans · China
1028
-16
🇵🇹 Wu · Portugal
997
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 680 10:08 21:15 ⛏ Fish Boom FC
26 595 10:56 19:19 ⛏ Fish Boom into Fire Galleys FC
22 514 11:47 20:12 ⛏ Fish Boom into Galleys FC
13 294 12:19 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
4,050 5,210 1,460 100 10,820 12,218
4,050 5,300 1,000 200 10,550 11,303
3,600 5,680 1,225 0 10,505 11,423
3,375 4,840 705 100 9,020 10,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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