AoeStats
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QS Arena

503049427Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 16m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1260
+16
🇺🇸 Bohemians · United States
1239
+17
🇺🇸 Cumans · United States
1221
+18
🇺🇸 Armenians · United States
1214
+18
vs
🇦🇷 Franks · Argentina
1276
-18
🇧🇷 Inca · Brazil
1274
-18
🇦🇺 Burgundians · Australia
1263
-17
🇨🇱 Berbers · Chile
1244
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 773 7:33 11:57 — ⛏ Fast Castle
39 643 8:15 12:52 — ⛏ Fast Castle
37 606 8:54 15:04 — ⛏ Fast Castle
29 479 9:29 — — ⚔ M@A Rush
25 405 8:52 13:15 — ⛏ Fast Castle
22 367 8:42 13:18 — ⛏ Fast Castle
18 288 8:42 13:25 — ⛏ Fast Castle
15 245 8:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,960 2,625 715 0 8,300 8,259
3,770 2,930 250 300 7,250 7,354
3,095 2,690 675 0 6,460 6,739
1,725 3,265 875 100 5,965 6,461
3,425 2,185 250 100 5,960 7,530
3,260 2,205 250 100 5,815 6,918
3,275 2,180 250 100 5,805 6,952
3,200 1,810 300 100 5,410 5,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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