AoeStats
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Nomad

503049309Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 7m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1231
+12
🇲🇽 Lithuanians · Mexico
1220
+12
🇲🇽 Dravidians · Mexico
1072
+52
🇺🇸 Vikings · United States
1071
+19
🇨🇳 Berbers · China
1208
-19
🇲🇽 Malay · Mexico
1196
-18
🇨🇳 Vietnamese · China
1162
-17
🇦🇷 Ethiopians · Argentina
961
-8
Player eAPM Actions Feudal Castle Imperial Opening
30 230
27 210
20 156
10 81
9 68 ⛏ Fish Boom
7 56
7 57
0 3

Resources

Player Food Wood Gold Stone Spent Collected
1,200 450 50 100 1,800 1,122
750 825 50 100 1,725 1,002
400 800 50 100 1,350 648
300 600 0 100 1,000 421
400 450 0 100 950 337
400 425 0 100 925 412
200 450 0 100 750 182
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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