AoeStats
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Black Forest

503049020Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 3m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
888
+11
🇦🇷 Persians · Argentina
857
+13
🇦🇷 Ethiopians · Argentina
816
+14
🇦🇷 Franks · Argentina
803
+15
🇮🇩 Malay · Indonesia
813
-15
🇬🇧 Britons · United Kingdom
787
-26
🇨🇦 Lithuanians · Canada
776
-13
🇺🇸 Byzantines · United States
753
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 90
27 88
25 81
18 60
18 59
13 42
13 43
1 2

Resources

Player Food Wood Gold Stone Spent Collected
450 103 0 0 553 288
450 100 0 0 550 530
450 25 0 0 475 519
200 168 0 0 368 293
300 0 0 0 300 180
200 60 0 0 260 227
50 50 0 0 100 157
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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