AoeStats
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QS Arena

503046937Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 16m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
1015
+13
🇺🇸 Bohemians · United States
1003
+13
🇦🇷 Italians · Argentina
989
+14
🇵🇪 Japanese · Peru
988
+14
🇨🇳 Burgundians · China
972
-15
🇺🇾 Burmese · Uruguay
968
-15
🇲🇽 Portuguese · Mexico
922
-13
🇨🇳 Teutons · China
919
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 499 9:16 14:37 ⛏ Fast Castle
26 429 9:00 14:14 ⛏ Fast Castle
22 355 8:09 12:47 ⛏ Fast Castle
18 302 7:51 11:49 ⛏ Fast Castle
16 265 6:50 12:24 ⛏ Fast Castle
14 233 9:10 12:43 ⛏ Fast Castle
14 231 7:47 15:09 ⛏ Fast Castle
13 215 8:39 13:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,675 2,840 200 200 6,915 6,928
2,800 2,265 665 650 6,380 6,832
3,125 2,515 350 200 6,190 7,333
3,025 2,580 475 100 6,180 6,186
3,075 2,390 350 200 6,015 6,510
3,025 2,585 200 200 6,010 7,195
2,750 2,315 250 100 5,415 6,740
3,125 1,915 200 165 5,405 6,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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