AoeStats
← Vlad the Impaler

Hideout

503046600Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 22m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1175
+32
🇦🇷 Maya · Argentina
1061
+27
vs
🇺🇸 Koreans · United States
1075
-14
🇺🇸 Vikings · United States
1075
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,127 10:14 14:32 — ⛏ Fast Castle
33 729 11:38 15:57 — ⚔ FC into Archers
27 592 11:10 16:28 — ⛏ Fast Castle
26 577 12:10 17:45 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,995 2,765 1,010 750 9,520 9,958
4,025 3,075 975 1,300 9,375 9,703
4,450 2,991 690 100 8,231 8,990
3,425 3,225 890 100 7,640 8,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.