AoeStats
← Bilous

Coastal Forest

503046461Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 1m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
976
+19
🇨🇱 Mapuche · Chile
976
+19
🇺🇸 Khmer · United States
1072
-20
🇺🇸 Magyars · United States
1024
-18
Player eAPM Actions Feudal Castle Imperial Opening
65 122
50 94
47 88
46 86

Resources

Player Food Wood Gold Stone Spent Collected
200 25 0 0 225 50
200 0 0 0 200 236
200 0 0 0 200 60
100 25 0 0 125 135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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