AoeStats
← Taquito

Team Islands

503045862Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 0m 15s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1060
+17
🇨🇳 Huns · China
986
+20
🇨🇳 Dravidians · China
966
+21
🇲🇽 Magyars · Mexico
1108
-21
🇲🇽 Tupi · Mexico
1098
-20
🇨🇴 Bengalis · Colombia
1022
-17
Player eAPM Actions Feudal Castle Imperial Opening
124 31
76 19
36 9
28 7
12 3
12 3

Resources

Player Food Wood Gold Stone Spent Collected
250 25 50 0 325
250 0 0 0 250
200 25 0 0 225
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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