AoeStats
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QS Arena

503045825Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 21m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1376
+12
🇮🇳 Armenians · India
1373
+12
🇺🇸 Franks · United States
1335
+14
🇺🇸 Armenians · United States
1325
+14
🇦🇺 Armenians · Australia
1400
-18
🇦🇷 Cumans · Argentina
1366
-17
🇦🇷 Spanish · Argentina
1332
-15
🇨🇱 Huns · Chile
1028
-4
Player eAPM Actions Feudal Castle Imperial Opening
41 873 6:36 ⛏ Fast Castle
37 780 8:28 ⚔ M@A Rush
34 721 8:17 12:07 ⛏ Fast Castle
32 682 8:43 13:13 ⛏ Fast Castle
32 685 7:02
27 584 7:18 ⚔ M@A Rush
27 578 8:46 12:40 ⛏ Fast Castle
26 556 8:51 15:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,840 3,580 2,575 100 12,095 12,456
7,060 3,595 1,430 0 12,085 12,519
4,785 3,080 1,275 685 9,825 11,701
3,875 4,480 775 100 9,230 10,944
4,200 4,655 100 100 9,055 13,094
4,380 2,270 1,665 650 8,965 10,713
4,575 2,495 1,175 255 8,500 9,825
4,185 2,890 325 110 7,510 8,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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