AoeStats
← FallCannon43707

Black Forest

503045569Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 23m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
798
+20
🇺🇸 Byzantines · United States
667
+32
🇬🇧 Hindustanis · United Kingdom
662
+25
🇨🇱 Mapuche · Chile
940
-25
🇨🇱 Vietnamese · Chile
909
-24
🇨🇱 Spanish · Chile
818
-21
Player eAPM Actions Feudal Castle Imperial Opening
30 700 12:37 ⚔ Scout Rush
19 433 11:27
13 291 13:05
11 259 15:08 ⚔ Skirmisher Rush
10 229 11:56 ⛏ Fast Castle
10 229 13:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,765 2,331 410 95 7,601 9,178
3,700 2,372 250 0 6,322 7,581
2,665 2,853 225 160 5,903 7,791
3,020 1,751 140 240 5,151 7,030
2,890 2,135 50 0 5,075 6,175
2,925 1,812 285 0 5,022 7,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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