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Arabia

503045504Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 23m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
979
+11
🇦🇷 Lithuanians · Argentina
789
+20
🇧🇪 Bohemians · Belgium
867
-41
🇧🇪 Britons · Belgium
867
-41
Player eAPM Actions Feudal Castle Imperial Opening
29 676 10:33 15:40 ⛏ Fast Castle
27 615 12:01 ⚔ Scout Rush
15 353 9:42
14 329 10:57 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,150 2,301 1,490 650 7,591 8,250
2,575 2,605 150 0 5,330 6,511
2,855 2,095 150 0 5,100 7,692
2,125 2,475 100 0 4,700 5,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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