AoeStats
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Black Forest

503045459Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 24m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
835
+11
🇧🇷 Khmer · Brazil
712
+17
🇨🇱 Goths · Chile
735
-14
🇨🇱 Huns · Chile
729
-14
Player eAPM Actions Feudal Castle Imperial Opening
11 269 19:02 ⚔ Archer Rush
8 191 14:17
6 157 11:09 22:28 ⚔ FC into Archers
5 125 11:13

Resources

Player Food Wood Gold Stone Spent Collected
4,075 3,987 1,370 0 9,432 10,379
3,290 3,798 1,265 375 8,728 9,535
2,050 2,263 0 0 4,313 4,664
2,200 1,174 0 0 3,374 6,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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