AoeStats
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Black Forest

503045421Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 6m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1055
+15
🇨🇱 Franks · Chile
1002
+17
🇨🇱 Portuguese · Chile
967
+19
🇨🇱 Mapuche · Chile
1075
-19
🇦🇷 Sicilians · Argentina
1010
-16
🇺🇸 Tatars · United States
990
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 286
30 206
29 201
23 161
14 97
13 91

Resources

Player Food Wood Gold Stone Spent Collected
850 200 0 0 1,050 835
650 187 50 0 887 980
600 148 0 0 748 551
450 126 50 0 626 594
450 39 50 0 539 607
400 49 0 0 449 520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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