AoeStats
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QS Arena

503045174Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 10m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1308
+13
🇨🇳 Cumans · China
1302
+13
🇹🇼 Khmer · Taiwan
1246
+16
🇨🇳 Georgians · China
1225
+17
🇻🇪 Franks · Venezuela
1278
-16
🇵🇪 Mongols · Peru
1246
-15
🇨🇱 Sicilians · Chile
1224
-14
🇨🇱 Britons · Chile
1221
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 407 9:09
32 354 7:39 ⚔ Drush
30 328 7:50 ⛏ Fast Castle
28 301 6:56
24 266 8:50 ⛏ Fast Castle
23 256 8:18 ⛏ Fast Castle
16 175 8:25 ⛏ Fast Castle
16 175 7:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,450 1,600 200 0 4,250 4,464
1,800 1,725 505 0 4,030 4,048
2,625 905 200 0 3,730 4,132
2,425 860 200 0 3,485 3,844
2,235 865 175 175 3,450 3,570
2,350 800 250 0 3,400 4,779
2,250 950 200 0 3,400 4,520
1,520 1,060 50 0 2,630 3,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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