AoeStats
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Black Forest

503044405Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 3m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1676
+15
🇨🇳 Bohemians · China
1579
+20
🇹🇼 Spanish · Taiwan
1535
+22
🇨🇳 Malians · China
1427
+26
🇨🇴 Britons · Colombia
1695
-22
🇨🇦 Saracens · Canada
1684
-22
🇨🇦 Koreans · Canada
1650
-20
🇫🇷 Persians · France
1631
-19
Player eAPM Actions Feudal Castle Imperial Opening
70 213
65 198
55 167
53 160
45 135
44 134
35 106
27 83

Resources

Player Food Wood Gold Stone Spent Collected
450 100 0 0 550 475
400 100 0 0 500 276
350 36 50 0 436 406
350 18 50 0 418 363
250 27 0 0 277 160
200 25 0 0 225 180
200 0 0 0 200 227
50 100 0 0 150 135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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