AoeStats
← Locures

Yucatan

503044402Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 10m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1054
+20
🇧🇷 Britons · Brazil
1021
+21
🇧🇷 Franks · Brazil
1016
+21
🇦🇷 Britons · Argentina
1164
-22
🇦🇷 Tatars · Argentina
1143
-21
🇦🇷 Mongols · Argentina
1095
-19
Player eAPM Actions Feudal Castle Imperial Opening
43 451
36 371 9:18
32 337 9:22
26 268
24 246
18 183 9:44

Resources

Player Food Wood Gold Stone Spent Collected
1,400 675 50 100 2,225 2,536
1,400 554 50 0 2,004 2,530
1,500 450 50 0 2,000 2,381
1,300 621 50 0 1,971 2,571
1,500 378 50 0 1,928 2,670
1,550 250 0 0 1,800 3,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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