AoeStats
← dyekim45

Black Forest

503044022Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 5m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
938
+7
🇨🇱 Goths · Chile
734
+15
🇨🇱 Huns · Chile
728
+15
🇨🇴 Teutons · Colombia
572
+22
vs
🇺🇸 Franks · United States
773
-17
🇬🇹 Armenians · Guatemala
723
-15
🇨🇴 Chinese · Colombia
722
-15
🇪🇨 Bohemians · Ecuador
605
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 123 — — —
12 63 — — —
10 54 — — —
6 35 — — —
6 34 — — —
5 26 — — —
4 19 — — —
4 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 66 50 0 566 708
300 0 50 0 350 347
300 21 0 0 321 486
150 152 0 0 302 229
170 113 0 0 283 376
150 76 50 0 276 353
0 99 0 0 99 234
0 48 0 0 48 199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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