AoeStats
← YI00

Black Forest

503043882Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 7m 7s· 8 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1447
+7
🇹🇼 Burgundians · Taiwan
1432
+8
🇭🇰 Hindustanis · Hong Kong SAR China
1402
+9
🇺🇸 Inca · United States
1269
+15
🇧🇴 Mongols · Bolivia
1319
-13
🇹🇼 Spanish · Taiwan
1295
-12
🇹🇼 Bohemians · Taiwan
1287
-12
🇺🇸 Huns · United States
1055
-6
Player eAPM Actions Feudal Castle Imperial Opening
VLADY Mongols
52 368
YI00 Italians
37 267
Hades Hindustanis
37 262
湯湯 Burgundians
25 178
bill3709 Spanish
25 180
sadps740625 Bohemians
21 147
SannShrew Inca
17 124
4 28

Resources

Player Food Wood Gold Stone Spent Collected
1,250 286 0 0 1,536 1,666
950 375 0 0 1,325 1,423
900 350 50 0 1,300 1,281
950 225 0 0 1,175 1,349
900 222 0 0 1,122 891
550 225 50 0 825 799
700 108 0 0 808 992
250 0 0 0 250 337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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