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Black Forest

503043510Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 12m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1184
+9
🇺🇸 Turks · United States
1174
+9
🇺🇸 Romans · United States
1130
+24
🇺🇸 Spanish · United States
990
+36
vs
🇨🇦 Koreans · Canada
1098
-15
🇧🇷 Persians · Brazil
1050
-13
🇨🇳 Spanish · China
1011
-11
🇨🇱 Mongols · Chile
894
-7
Player eAPM Actions Feudal Castle Imperial Opening
42 540 — — —
21 271 9:51 — —
18 230 12:42 — —
15 189 — — —
14 181 12:34 — —
8 107 — — —
5 67 11:59 — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 951 50 0 2,701 3,166
1,475 860 0 0 2,335 2,284
1,450 563 0 0 2,013 2,589
1,400 375 50 0 1,825 2,143
1,250 450 0 0 1,700 2,050
1,350 225 0 0 1,575 2,130
1,000 269 50 0 1,319 1,372
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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