AoeStats
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QS Arena

503043280Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 2m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1209
+13
🇺🇾 Berbers · Uruguay
1140
+16
🇵🇪 Hindustanis · Peru
1117
+17
vs
🇨🇱 Romans · Chile
1193
-18
🇲🇽 Turks · Mexico
1122
-14
🇲🇽 Tupi · Mexico
1112
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 101 — — —
34 87 — — —
31 80 — — —
27 69 — — —
27 68 — — —
14 36 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 200 0 0 500 390
300 125 50 0 475 289
450 0 0 0 450 487
300 50 0 0 350 399
300 0 50 0 350 556
250 0 50 0 300 328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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